U4GM Maddox RFB Loadout Guide for BO7 Mid Range Wins
I've been running the Maddox RFB a lot in Black Ops 7, and it's the kind of gun that keeps pulling you back in. It doesn't lock you into one pace. You can fly around corners like you're holding an SMG, then slow it down and still take clean mid-range fights when the lane opens up. If you're testing builds or just want a calmer place to dial in recoil and timing, a CoD BO7 Bot Lobby can make it easier to feel what each attachment actually changes without the match turning into pure chaos.
Fix the Sight Picture First
The default sight is the first thing I'd ditch. It's not unusable, but it's busy, and that tiny delay while you "find" the target gets you deleted. A clean Reflex or ELO makes the Maddox feel instantly more honest. After that, aim to calm the bounce. This gun fires fast, so even small kicks stack up. A Foregrip helps you hold the same line longer, especially when you're trying to win those headglitch duels where only a shoulder's showing.
Range and Reloads Matter More Than You Think
Next up, give it some reach. An Extended Barrel is the difference between a confident melt and that annoying moment where you're landing shots but the opponent just won't drop. It also helps when you're forced to take "AR fights" across a street or over a bombsite. Then deal with the mag situation. The Maddox chews through ammo, and the worst deaths are the ones where you're mid-reload with no cover. Fast Mags keeps your rhythm if you're constantly re-challenging. Extended Mags is great if you hate breaking off fights, but it can change how the gun feels when you're snapping between targets.
Make It Feel Quick in Your Hands
To keep it aggressive, I like something that helps you move while you're aiming. Stock is the classic choice for strafing and staying hard to hit in close fights. Stippled Grip Tape is more about that quick ADS and "shoot first" vibe when you come around a doorway. Either way, you're trying to keep the Maddox in its comfort zone: fast entries, quick corrections, and enough control to punish people who think they're safe at mid-range.
Perks and Extra Slots for Real Matches
Perks are where the class stops being a shooting-range build and starts surviving real games. Flak Jacket saves you on objectives because grenades are basically a second primary weapon for half the lobby. Scavenger is the practical pick if you're staying hot and chaining streaks, while Ghost fits a slower flank route when you're playing for timing. Dead Silence is huge if you want your pushes to feel sneaky instead of broadcasted. If you've got the wildcard space, Primary Gunfighter lets you stack these fixes without sacrificing the gun's identity, and if you're also looking to gear up faster or grab in-game items and services, U4GM is worth a look in the middle of that setup grind.
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