RSVSR How To Build A Strong Grass Deck in Pokémon TCG Pocket
Most players fire up Pokémon TCG Pocket and chase big damage, but if you have ever sat across from a proper Grass stall list, you know where the real pain is. A slow, defensive build that abuses healing and a good Pokemon TCG Pocket tool or two can feel impossible to crack, and that is the whole point: you are not trying to race, you are trying to watch the other guy run out of answers while your board just will not go away.
Why Venusaur EX Is The Core
Venusaur EX is the card that makes this whole idea actually work. Three hundred HP is huge in this format, so a lot of decks that normally two-shot things suddenly need a third turn, sometimes more. Then the Vine ability kicks in and you heal 30 HP every turn for free, so the damage they did last turn starts to feel pointless. You are basically daring your opponent to commit more resources than they planned, and many lists just do not have that extra push built in.
You do not rely on passive healing alone, though. Erika is the real glue here. Being able to drop another 30 HP heal when the numbers get tight lets you erase 60 damage in a full turn cycle, sometimes even more if you chain copies. A basic Potion might look boring, but when you are already ahead on HP, that small chunk of healing can swing the math again. A lot of turns end with your opponent staring at a Venusaur that should be gone and is instead back to a "safe" range.
Backup Attackers And Flexible Lines
You cannot sit there forever, so you do need a way to actually close out games. That is where Exeggutor EX comes in. Two hundred fifty HP is still chunky, and Solar Beam for 100 is usually enough to finish something that Venusaur has already softened up. The charge turn is awkward, but in a stall shell you can often afford to wait because your opponent is stuck overextending just to keep up. Once that first Solar Beam lands, the tempo swings back to you again.
Butterfree is more of a tech slot but it fits the plan nicely. One hundred fifty HP is fragile compared to your big EX hitters, yet the Pollen ability gives you this nice little "chip and heal" pattern. You can bring it in to clean up low-HP targets or to reset a damaged Pokémon by retreating and healing, then send something fresh to the front. It is not flashy, but it keeps your board stable and gives you more lines than just "sit behind Venusaur forever."
Draw Power, Energy Count And The Long Game
Stall decks fold if they brick, so you absolutely need strong draw. That is why Professor's Research is non-negotiable. Dumping your hand and seeing six new cards can feel scary, but when you are digging for Erika, Potion, or that last Venusaur piece, it is often the only way out. You will be surprised how often one Research turns a nearly KO'd tank into a fully reset board because you hit multiple healing options at once.
The energy count is another place where this list goes against what a lot of players expect. Running around 12 Grass Energy sounds low for a deck with big attackers, yet your stuff does not get KO'd as often, so your energy usually stays in play. You attach, you heal, you keep that Pokémon alive for several turns, and suddenly those 12 copies feel like plenty. Games easily go to turn 15 or 20, and the deck is built for that. As a professional like buy game currency or items in RSVSR platform that focuses on making the grind smoother, you can use rsvsr Pokemon TCG Pocket Items to gear up faster and lean even harder into this slow, suffocating playstyle where your opponent eventually runs out of cards, options, and patience.
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